Medieval Total War 2 Console Commands

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This page contains Medieval 2: Total War cheats list for PC version. Now we have 10 cheats in our list, which includes 9 cheats codes, 1 unlockable. We hope information that you'll find at this page help you in playing Medieval 2: Total War on PC platform. Use a text editor to edit the 'descrstrat' file in the 'medieval ii total war data world maps campaign imperialcampaign' directory. Locate the 'unlockable' heading and copy its contents over the current contents under the 'playable' setting. While playing the game, press to display the console window. Type one of the following case-sensitive codes to activate the corresponding cheat function. Some of you newfags cant handle a full unrelenting game of medieval total war 2, so here's a clear and informative helpful guide on how to console cheat in medieval total war 2. How to use medieval total war 2 console commands? Usually the list of medieval total war 2 console commands is quite large. The bulk of the game commands is used to control the game. Having been trained, the meaning of each key on your control unit is given. Some of them are used to make technical changes to your game.

Adding Ancillaries to GeneralsAs mentioned above, enter the console with the key.This is a checklist of the various ancillaries (retinue members) that can end up being included with the giveancillary command. Additional traits and ancillaries fór Spies and AssassinsSamé technique of choosing the device with cursor and opening console.

These can end up being used on either device but some are usually only useful on one or the various other. EffectCodeAssassinsGuildTrained 1/ ThievesGuildTrained 1+ 1 real estate agent skillAssassinsGuildMember 1/ ThievesGuildMember 1+ 1 broker skillaccomplice+ 1 realtor skillmonkey+ 1 real estate agent skillfalsedocuments+ 1 realtor skillbeguilingbard+ 1 realtor ability, + 1 personal securitypickpocket+ 1 realtor skill, +1 range of sighthandgun+ 1 assasination, +2 laws (boosts public order)explosives+ 1 sabotagespyglass+ 2 range of sightNaturalSpySkill 1-3 / NaturalAssassinSkill 1-3+1-3 agent skiIlContributed By: d3sP0iL3r.

Cheating made simple =)Open the be a cheater console by pressing the tilde essential and type in any of the sticking with codes.Capitalization is certainly essential. For titles with areas in them use ' ' (underspaces are usually for preferred name)For the most component, if you find some of these cheats aren't functioning do remember to try out capitalizing, removing certain factors like opt: and EffectCodeaddpopulation #Add populace to preferred city (note: for city's with two or more spaces use quotation marks ')testancillarylocalisationadds all ancillary to the character info displayaddmoney #Provides desired quantity of money to your faction. System codesPress the tilde essential and enter these rules to use them. All rules are case sensitive. Make certain to make profit family associate names, negotiation names, and anything else that needs capitalizing or eIse it will not really function.

EffectCodecharacterresetAllows a personality to shift again. Will not always workaddpopulation 'negotiation title' 'amount'Allows you to provide a town even more population instantly.givetrait this 'characteristic' 'degree quantity'Allows you to give any characteristic your faction can possess to a specific common.processcq 'arrangement name'Anything in the city's building queue will become built instantly.addmoney 'amount'Gives you the specific amount of platinum.showcursorstatShows coordinates undér mousecursor in fórmat x,ytogglefowToggles on or off the fog of war. You can observe the entire world chart when inputted.autowin 'opponent/defender'When at the fight scroll, insight this program code in, opponent if assaulting, defender if defending and push auto retaliate button. Automatically wins.movecharacter z x,yz=namé of settlement ór unit without titIe (except Captain). A,con=coordsContributéd By: ssj18vegeta, Anteok, and wjeder. Create a UnitUse the console to enter the followingcreateunit 'arrangement or personality' 'unit Identification' 'amount (1-5)' 'expertise (1-9)' 'armor (1-3)' 'tool (1-3)'Instance -creatunit 'English' Longbowmen 2 9 3 3^The above code will create 2 devices of Longbowmen in Manchester with 3 Money Chevrons, Level 3 armor and Degree 3 tool EffectCodecreateunit 'arrangement or personality' 'device Identity' 'quantity (1-5)' 'expertise (1-9)' 'shield (1-3)' 'tool (1-3)'Creates Unit at any settlement/general you likeContributed By: G1r8te.

Complete Codes for Many System CommandsPush to gain access to the console. As defined above, the 'givetrait' command works with several different attributes to add to a specific personality. In purchase for this to work, you must possess the personality selected and outside of a town. It works like:givetrait this TRAITNAME #Beneath is definitely a listing of TRAITNAMES and the optimum number you can put after to figure out the degree of the characteristic. These are a checklist of the most beneficial characteristics, note me if you would like me to blog post the even more obscure ones. Providing Ancillaries and Traits to Apies/AssassinsAs mentioned above, enter the console with the essential.This is certainly a listing of the various ancillaries (retinue members) that can become added with the giveancillary command word.

This program code needs you to possess the personality that you wish to modify selected, mainly because nicely.giveancillary this ANCILLARYNAMEBelow is usually a checklist of anciIlaries (with their ANClLLARYNAME) that can become provided to Spies ánd/or AssassinsNOTE: Fór the types designated 'Feature', make use of the command word:givetrait this TRAITNAME #instead to give the broker the specific trait (capitalization issues). Go through my above write-up on characteristics for more details. EffectCodecatamite+1 to agent's skillcourtesan+1 to realtor's skillpickpocket+1 to broker's skilldancer+2 to realtor's skillGoodSaboteur 3TRAIT +1-3 to assassin't saboteur skillGoodAssassin 5TRAIT +1-5 to assassin't skillGoodSpy 5TRAIT +1-5 to spy't skillContributed By: Toomin22. Product owner Ancillaries and TraitsSelect device with cursor/pointer, than open up console with essential. Format should end up being givetrait this ór giveancillary this.

EffectCodeMerchantsGuiIdMember 1/ MerchantsGuildTrained 1+1 financecounterfeiter+1 financetrickabacus+1 financemerchantclerk+1 financeWorldlyMerchant 1-2+1-2 financeSecureMerchant 1-2+1-2 finance (and even more proof to resource seizure)LegalDealer 1-2+1-2 fund (and even more proof to resource seizure)NaturalMerchantSkill 1-3+1-3 financeMonopolist 1-3+1-3 financing (+3 gives a -1 individual protection)GoodMerchant 1-4+1-4 financeContributed By: d3sP0iL3r. Special Ancillaries and Qualities for PriestsSelect the priest unit to effect with the cursor and open up console with essential. Using: givetrait this: the words should end up being jointly in a chain with each independent word starting with a uppercase former mate. PriestLevel #. Making use of: giveancillary this: the words should be lowercase and divided by a boyfriend. Some traits only have got a specific degree so going above it will null, furthermore if you use the higher finish of the scale it can alter your models name or have some adverse results.

EffectCodePurifier 1-3+ piety, +eligibility +purity +violenceTouchedByTheGods 1-3pietywitchhunter / deacon / librarian+1 pietymonk+1 piety -1 puritynun+1 piety -1 violencezealousdisciple+1 piety, +1 personal securitypaladin+1 security, +1 chastity, +1 violenceStrongFaith 1-4 and/or PublicFaith 1-4+pietyNaturalPriestLevel 1-3+pietyPriestLevel 1-21 = bishop 2 = cardinalContributed By: d3sP0iL3r. Unlock all factionsFind this website directory:Medieval II Total WardataworldmapscampaignimperialcampaignThen find the document descrstrat. Open up it with a text message manager (Phrase, or somthing like that). Reduce and Insert the 'unlockable' section into the 'playable' section and save the document. Release the sport and you should have every faction available.You can furthermore open the Papal Estates, but not the MongoIs, Timurids and Thé Aztecs.Keep in mind to make BACKUPS before you are modifying the video game documents!!!!Contributed By: Crazybf2murderer.

Push to access the console. As defined above, the 'givetrait' command word works with many different attributes to include to a particular character. In order for this to work, you must have the personality chosen and outside of a city. It works like:givetrait this TRAITNAME #Beneath is definitely a checklist of TRAITNAMES and the maximum amount you can put after to figure out the degree of the attribute. These are usually a list of the almost all beneficial traits, message me if you desire me to blog post the even more obscure ones.

Medieval 2: Overall Battle CheatsFind below a searchable listing of all Medieval 2 tricks (furthermore recognized as console cómmands). All cheat rules in the below checklist are from the latest version of Medieval II (like Kingdoms) on Steam (PC / Macintosh).You can open up the Medieval lI console by pushing the (tilde) essential on your keyboard.

If that doesn'capital t work, attempt ' (apostrophe) or ' (tiIde). You can deliver commands by typing them into thé console and hitting ENTER on your keyboard. If you're striving to open up or make use of the console, find our for even more help.Change between various table layouts by pressing the 'Desk View' and 'Credit card View' buttons next to the search box below. Click on on a order's title to check out its documentation web page, on which you can discover working examples and more detailed help for that specific command.Kind a cheat code or console order's title into the search container below to immediately research our entire database of 27 Medieval 2: Overall War tricks. NameSyntaxDescriptionaddpopulation settlement name amountThis control will include the selected amount of people to the arrangement with the selected name.

You can indicate a harmful quantity to get rid of people from a negotiation.addmoney faction title, amountThis control will provide you the stipulated amount of money. You can optionally stipulate a faction type before the quantity to provide cash to that faction (rather of yourself). To eliminate money, state a damaging amount.giveancillary personality title ancillary idThis order gives the ancillary with the stipulated Identity to the personality with the stipulated name.

If the personality name has a area in it, put it in offer scars (elizabeth.h. 'title').removeancillary personality title ancillary idThis control gets rid of the ancillary with the selected Identity from the personality with the selected name.

If the title of the character you desire to eliminate the ancillary from provides a room in it, put it in estimate scars (y.h. 'name').givetrait character name trait id levelThis control gives the personality with the described name the trait with the given ID. You can optionally state a degree for the feature to become. By default the feature level will be 1.removetrait character name characteristic idThis control will get rid of all features, or a specific feature, from the character with the specified title.toggleterrain terrain screen idThis control modifications the way the chart terrain will be shown/highlighted in the sport.

See disagreement info for the landscape varieties.togglefowThis order enables and disables (toggles) Haze of War.createunit settlement / character name device id amount experience armor weaponThis control will generate a unit within the chosen arrangement or for the specified character. The unit is stipulated by its unit ID. You can optionally stipulate an amount (default is usually 1) and the encounter, shield and tool level of the produced unit(beds).processcq negotiation nameThis command will immediately total all pending design work for the negotiation with the selected name.control faction nameThis order will change the faction you are enjoying as to the selected faction.

Medieval Total War 2 Console Commands

Notice that AI will consider control of the faction you were playing simply because before.showcursorstatThis order will display figures about the location your cursor is definitely over. Information contains the coordinates of the area, the name of the place, and the region ID.characterresetThis command word resets your personality back to the configurations he/she experienced at the start of your present change.movecharacter character name back button yThis control goes the personality with the selected name to the specified coordinates. Discover coorindates wil the showcursorstat command.surrenderregions faction nameThis control surrenders all areas owed to the described faction to thé rebels.autowin opponent / defenderThis command word will make the stipulated group (attacker or defender) immediately earn the following auto solved battle.

To earn your fight, when on the battle scroll, make use of this control (adjust based on whether you are attacker or defensive player), and then use auto resolve.bestbuyThis enables ánd disables (toggles) thé 'best buy' cheat, which can make devices 10% cheaper. Take note that occasionally this command word does not convert off and you will need to open up and close up your video game to disable it.logon passwordThis command enables the designer console on a machine, provided that the supplied password is right.logoffThis command logs you out from programmer console entry on a machine. You can ré-enabIe it with the Iogon command word.clearpassword faction nameThis control clears the password for the factión with the given title (server-only).setpassword faction title security password passwordThis control models the password for faction with the specified name (server-only).

You require to supply the password twice to confirm it had been typed properly.setemail faction title email addressThis control pieces the email deal with for the specified faction (server-onIy).disableai ai typéThis command hinders all AI, or the given AI kind.haltai faction nameThis order stops the change series at the begin of the convert of the factión with the specified title. If you perform not designate a faction title, the convert series will become stopped at finish of the current convert.runai xThis order re-enables thé AI after yóu have earlier disabIed it with the disabIeai or haltai cómmands. Use the 'x' disagreement to re-enable all sorts of AI (if you possess disabled them individually making use of the disableai control).setoption option title valueThis control sets the value of the specified option to the stipulated value.

Make use of 0 and 1 to symbolize false and accurate (respectively) if the option is certainly a boolean.disablevnvsThis command enables and disables (toggles) sport applying features and attributes. By default they are usually allowed. Addpopulation negotiation title amountThis command will include the described quantity of populace to the negotiation with the specified name. You can stipulate a damaging amount to get rid of human population from a negotiation.

Settlement NameThe name of the arrangement you wish to add or get rid of people to/from. If the settlement name provides areas in, specify the name in quote marks (elizabeth.h.

Medieval Total War 2 Console Commands

'Manchester', if Manchester had areas).AmountThe quantity of population you wish to include to the negotiation. Dolby surround vs dts xbox one. Designate a harmful amount to eliminate human population. Addmoney faction name, amountThis order will provide you the selected quantity of money. You can optionally specify a faction kind before the quantity to give cash to that faction (instead of yourself). To get rid of money, identify a bad amount.

Faction Title,Optional - you wear't want to designate anything right here if you wish to provide yourself money. The faction type you desire to add or get rid of money from. If you do identify a faction kind here, you need to add a comma after the title (y.g. 'addmoney Britain, 1000', without estimates). Faction brands/IDs:. byzantium. Driver game download.

denmark. egypt. england. portugal. hre.

hungary. miIan. mongols. moors. nórmans.

papalstates. poland. portugal. rebels. russia. scotland. sicily.

italy. timurids.

turks. venice. aztecsAmountThe quantity of cash you desire to provide yourself, or (if you specified a faction kind) the specified faction. Stipulate a adverse amount to remove cash: -5 would eliminate 5 money. Removeancillary personality title ancillary idThis command word eliminates the ancillary with the selected ID from the personality with the described title.

Medieval 2 Total War Console Commands

If the title of the character you wish to remove the ancillary from has a room in it, put it in quotation scars (e.g. Character NameThe title of the personality you want to eliminate the stipulated ancillary from.

Place the title in quotes if it provides spaces in it - elizabeth.gary the gadget guy. 'Samuel Blacke', not really just Samuel Blacke.AnciIlary IDOptional - if not really chosen, all of the character's ancillaries will end up being taken out. The Identity of the ancillary you wish to get rid of from the chosen character. Givetrait character name attribute id levelThis command gives the personality with the chosen name the feature with the stipulated ID. You can optionally stipulate a degree for the trait to become. By default the attribute level will become 1.

Character NameThe name of the personality you wish to provide the characteristic to. Make use of quotation marks (' at the start and end of the title) if the title has spaces in.Trait IDThe Identity of the trait you want to give to the personality.LevelOptional - if not given the attribute degree will become 1. The degree of the attribute to provide to the character. Createunit negotiation / personality name device id quantity experience armor weaponThis command will make a device within the chosen negotiation or for the specific character.

The unit is selected by its unit ID. You can optionally indicate an quantity (default is definitely 1) and the knowledge, shield and weapon level of the created unit(s). Settlement / Character NameThe name of the arrangement, or the title of the character, that you desire to create the systems within/for.Unit IDThe ID of the unit that you wish to make.AmountOptional - if you do not state an quantity here, the quantity of models made will end up being 1. State the amount of models you want to make here. You will need to specify an quantity here if you are indicating an experience, shield, or weapon degree.ExperienceOptional. Must be described if specifying armor or weapon level.

The expertise level of the created device. A number between 0 and 9.ArmorOptional. Must end up being selected if you are usually specifying weapon level. The shield degree of the produced unit(beds). A amount between 0 and 3.WeaponOptional. The tool degree of the produced unit(beds). A number between 0 and 3.

Autowin attacker / defenderThis control will make the chosen group (attacker or defender) automatically earn the next auto resolved battle. To earn your fight, when on the battle scroll, make use of this command (adapt structured on whether you are usually attacker or defense), and after that use car resolve. Opponent / DefenderSpecify 'opponent' here (without quotes) to make the opponent (the a single who started/declared the fight) earn the battle. Stipulate 'defender' right here to make the defense (the one particular who is certainly being infected) earn the battle.

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